- Ant Wars taming spiders lets you convert a map threat into a powerful colony ally.
- Food is the key resource: a strong economy funds both taming attempts and your ant army.
- Spiders excel at offense, while scorpions lean toward heavy frontline disruption.
- Never tame blind: scout the area first so rival colonies cannot steal or interrupt your attempt.
- Timing matters: taming early gives tempo, but leaving your nest weak invites raids.
Why Tame Spiders in Ant Wars?
In Ant Wars, the real-time ant colony RTS by Christopher Stuff on Roblox, you start from a single nest, gather food, hatch armies, and battle up to 25 rival colonies. One of the biggest strategic edges available is taming spiders — turning one of the map's most dangerous neutral creatures into a weapon your colony controls.
A tamed spider solves two problems at once. First, it removes a roaming threat that would otherwise feast on your worker ants and cripple your food income. Second, it gives you a unit that most early-game ant armies simply cannot trade into efficiently. While enemy players burn food hatching soldiers, you roll in with an eight-legged siege engine.
Spiders and scorpions are both tamable in Ant Wars, but they serve different roles. Spiders are aggressive hunters that shine at map control and raids, while scorpions are slower, tankier disruptors. Decide which one fits your colony build before you commit your food stockpile.
The table below summarizes what each tamable creature generally offers in play:
| Creature | Main Role | Strengths | Best Used By |
|---|---|---|---|
| Spider | Hunter / Attacker | Fast map movement, strong vs. worker lines | Rush and map-control builds |
| Scorpion | Frontline Disruptor | High durability, area threat | Defensive and balanced builds |
How Taming Works: Step-by-Step
Taming in Ant Wars follows a clear loop: build the economy, locate the creature, weaken or approach it correctly, and commit the food. Rushing any step usually means wasted resources — or a dead colony.
Build a Food Surplus
Keep roughly 60% of your early ants on gathering duty. Taming attempts drain food fast, and you still need reserves to hatch soldiers for defense while your attention is elsewhere.
Scout the Map
Use fast units such as scouts or flying ants to locate spider spawn areas. Note how far they are from your nest — a long tame means a long, exposed escort home.
Check for Rival Activity
Before committing, make sure no enemy colony is camping the area. A rival can time a raid to hit your nest while your army and food are tied up in the taming attempt.
Begin the Tame
Follow the in-game taming interaction and keep your surviving ants positioned to protect the attempt. Weaken the target first if the version you are playing requires it, but avoid killing it.
Escort and Integrate
Bring your new spider back safely, then assign it a role: guard a chokepoint near your nest entrances or lead your raiding squads against weaker colonies.
Taming is a gamble if your nest is empty. Always leave a small soldier squad (4-6 ants) at your entrance — early raids from wild ants and opportunistic players are common.
Spiders vs. Scorpions: Which to Tame First?
Both tamable creatures are strong, but they reward different playstyles. If you are running an aggressive build built around constant raids, spiders are usually the better first tame. If your colony setup is defensive — deep queen's chamber, winding narrow tunnels — a scorpion anchors your chokepoints better.
There is no universally correct first tame. A rush colony wants a spider to keep pressure on enemy food lines; a fortress colony wants a scorpion to punish attackers inside its tunnels.
| Factor | Spider | Scorpion |
|---|---|---|
| Speed | Fast, great for pursuit | Slow, steady advance |
| Durability | Moderate | High |
| Best Target | Worker lines, undefended nests | Tunnel chokepoints, enemy pushes |
| Economy Pressure | Excellent harassment | Limited roaming threat |
| Ideal Build | Early Rush / Balanced Offensive | Defensive Fortress |
Raid Spider
- Patrols enemy food routes
- Kills workers faster than soldiers can respond
- Forces rivals to gather near home
Guard Spider
- Holds a chokepoint alongside guard ants
- Deters early rush builds
- Frees soldiers for offense
Bait Spider
- Positioned visibly to bait overconfident pushes
- Main army hides nearby to counterattack
- Pairs well with counter-scout tactics
Keeping Your Tame Alive
A dead tame is a massive food loss, so protecting your investment is part of the strategy. Micro your spider like any elite unit: pull it back when its health drops, and never leave it stranded deep in enemy territory without an escape route.
Once you field a tamed creature, weaker colonies will avoid your territory. Use that fear to lock down central food zones — starving an opponent of income beats out-producing them later.
Use this checklist to keep your taming operation efficient across a match:
Taming Operation Checklist:
- Maintain a 60% worker ratio before attempting a tame
- Scout spider and scorpion locations within the first few minutes
- Leave a 4-6 soldier squad defending the nest entrance
- Micro the tamed creature out of losing fights
- Use the tame to contest central food zones
Common Taming Mistakes
Most failed tames come from the same three errors: taming with no food reserve, taming with no nest defense, and taming while a rival watches. Fix those and your success rate climbs immediately.
| Mistake | Consequence | Fix |
|---|---|---|
| Taming on an empty stockpile | No food left to reinforce | Save a buffer before starting |
| Sending your whole army out | Nest is undefended | Keep a home guard squad |
| Ignoring enemy scouts | Rival times a counter-raid | Sweep the area first |
| Frontline suicide runs | Tame dies for nothing | Retreat and re-engage |
| Skipping escort home | Tame dies in transit | Route through safe terrain |
FAQ
Q: Can you tame spiders in Ant Wars on Roblox?
Yes. Taming spiders and scorpions is a confirmed core feature of Ant Wars. You gather food, locate the creature, and complete the taming process to add it to your colony's forces.
Q: Is a spider or a scorpion better for taming?
It depends on your build. Spiders are faster and better at raiding enemy food lines, so they suit aggressive and map-control playstyles. Scorpions are tankier and fit defensive nests with narrow tunnels and chokepoints.
Q: How much food do I need before taming?
There is no single fixed number, but the safe rule is a surplus beyond your taming cost plus enough to hatch 4-6 soldiers. If a tame would leave you unable to reinforce your army, delay it.
Q: Can other players interrupt my taming attempt?
Yes. Rival colonies can raid you while your army and food are committed to the tame. Always scout the area and keep a defensive squad at home before you begin.